Flash and the iPad
Many of our clients currently and will continue to rely on Flash, and already have a library of projects developed in Flash. Flash is still one of the top choices for developing more engaging and entertaining user experiences. With mobile devices becoming mainstream, some of the people we work with ask what they can do to continue their educational content on Android and iOS (such as the iPad or iPhone) based devices. With Android supporting Flash fairly well, we will focus this article on the iPad and iPhone.
It is well known that an iPad or iPhone does not support Flash within the web browser and this raises a lot of questions relating to how mobile users can view this content. This is where Adobe AIR comes in. AIR can be used to output Flash content into an app that can be downloaded or purchased through the Apple App store or an Enterprise account. Some conversion may be needed if your course was created using an older version of Flash or if the navigation or interaction points were better suited for a mouse then a user’s touch, but once this is complete, many Flash based projects can be turned into iPad apps. This means that you may be able to take some of your Flash based applications, even those that might need to connect to the internet or database, and convert them into something a learner or sales rep can download to their device, just as they would download any other app. AIR can also output Android apps, although most Flash content will display on an Android device. Although Flash is here to stay for years to come, and continues to run strong on PCs, Macs, and many current mobile devices, you may still have a wealth of knowledge that can be converted into something that can reach out to even more of your users.


Whenever we find ourselves headed to a live event, we are subconsciously prepared to see teachers, training facilitators, and/or presenters expressing information. When we go online to learn, we are subconsciously prepared for far less human interaction; usually none at all. The evolution of eLearning is only now providing easier ways of bringing what we expect at live events, online. This evolution brings an enrichment of video, motion, imagery, and engaging content delivery tools, making the human touch no longer a thing out on the horizon. Providing the human touch to our projects can be easy (and fairly inexpensive) to implement. The human touch provides:
More people are using mobile devices to handle their everyday computer tasks. Given three minutes and my iPhone, I can check my work and personal emails, my schedule, the news, the weather, and sometimes even get in a game of Tetris. It, like so many mobile devices, is usable, engaging, efficient, informative, and scalable. This mobile convenience should carry through training and marketing solutions as well. Unfortunately, often due to certain limitations of each mobile device and their short shelf life, there is often not a credible mobile counterpart to most training applications. To bridge the gaps, here are 6 ways to extend the user experience of your web or CD-ROM based app through mobile devices.
When defining the best solution to any project, one step within the discovery process is the creation and use of personas. User personas are fictitious characters who represent unique groups of users. We use personas to understand how different groups of users will use a website and application. By focusing on how a persona interacts with a website, navigates to content and through content, understands and retains the content, we can begin to understand the different user experiences that occur. These user experiences must fulfill the goals, objectives, and needs. This step can also help determine new goals, objectives, and needs as well as limitations users may have.
Tom Kuhlmann of The Rapid eLearning Blog had a great article on bringing a little life into an eLearning template.