Lectora - A Quick Look and a Few Tricks
Lectora is an eLearning authoring tool that produces courses in web, SCORM, and AICC formats. Lectora, like its Articulate and Captivate counterparts, does a great job giving you a blank canvas to populate with your content. While there is a slight learning curve to development, anyone who is familiar with PowerPoint would feel comfortable creating pages (or Titles as they are called in Lectora), and publishing to SCORM, or AICC compliant formats.

Lectora Creates Websites
eLearning does not require SCORM/AICC compliancy to work with an LMS or help educate. Sometimes you need to present your content as a simple website. Lectora is different than Articulate and Captivate in that it creates what most people would consider a standard website, in that it is HTML based, rather than Flash based. In fact, you can use Lectora as a website creator to create a website with a menu, pages, and even some form capabilities. When you publish a Lectora file in a simple web format, it creates all the HTML, CSS, and Javascript - all the goodies that make a website work under the hood. While this can be helpful bringing your course to your website, be aware that editing the code itself is not as easy.
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Whenever we find ourselves headed to a live event, we are subconsciously prepared to see teachers, training facilitators, and/or presenters expressing information. When we go online to learn, we are subconsciously prepared for far less human interaction; usually none at all. The evolution of eLearning is only now providing easier ways of bringing what we expect at live events, online. This evolution brings an enrichment of video, motion, imagery, and engaging content delivery tools, making the human touch no longer a thing out on the horizon. Providing the human touch to our projects can be easy (and fairly inexpensive) to implement. The human touch provides:
When your project requires a touch screen, getting what you need is kind of a big deal. To do this you need to understand your application, the environment the screen will be placed into, and the audience. With the
More people are using mobile devices to handle their everyday computer tasks. Given three minutes and my iPhone, I can check my work and personal emails, my schedule, the news, the weather, and sometimes even get in a game of Tetris. It, like so many mobile devices, is usable, engaging, efficient, informative, and scalable. This mobile convenience should carry through training and marketing solutions as well. Unfortunately, often due to certain limitations of each mobile device and their short shelf life, there is often not a credible mobile counterpart to most training applications. To bridge the gaps, here are 6 ways to extend the user experience of your web or CD-ROM based app through mobile devices.
Illumen was thrilled to be back the the third annual Chicago eLearning & Technology Showcase. We both sponsored and presented this year, which gave us the opportunity to meet some great people. David Denz presented Blending Creativity and Technology to Optimize eLearning Delivery to a packed room. The summary for Dave’s presentation breaks down like this:
Dave also provided a short survey which provided a quick glance at how different people there may learn differently.
Illumen is very happy to hear that the Technology Innovation Center has been selected by Forbes to be on their list of Top 10 Technology Incubators That Are Changing The World.
Listening, Verbal or Auditory Learners connect more dots through listening. Audio descriptions, storytelling, sound effects, and audio cues are better comprehended. If you want to connect better with this type of learner, try using voice over or record a podcast. When using a spacial based learning environment, sound effects and environmental noises that relate to your topic can often help your user focus as it will immerse them in the content.
Seeing or Visual Learners learn through imagery. They make better connections between information and themselves through seeing. Examples include videos, animations, infographics, photos, charts, graphs, and even visually laid out text. There are many ways to better connect with your user such as making a video that shows a process or shows motion graphics that represent the information being presented. Draw out what is being explained or use images that represent each step or the details of a product or theory.
Touching, Tactile and Kinesthetic Learners learn through interaction or by doing. The hands-on style of learning often allows for mistakes and changes to variables which express the cause and effect of the subject at hand. To connect with a tactile learner, create an interactive experience. Let the user make choices or interactively explore.