Games-That-Teach – Simple Works!
We’re well beyond the debate as to whether games-that-teach enhance the delivery of learning content (they do), so why aren’t we seeing more of them? The two biggest challenges we encounter are:
- The perception that they take a long time to design and build and are, subsequently, very expensive.
- A perceived need to be the next incarnation of World of Warcraft in order to capture the learner’s attention.
We were at an educational gaming conference a couple years back, where a grant was awarded for the design and production of a game prototype in support of a specific curriculum. Twenty-seven months and tens of thousands of dollars later the project is still in development. The developers are the only beneficiaries of learning in that scenario.
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